I'm Max Capano

Environmental Artist

Game & Level Designer

My Story

I started in learning and creating CG for games in the 1994 after the Arts High School. Later, with the evolution of both hardware and software I've decided to primarily focus on my best passion: environmental and level game design.

I do strongly believe that games are not just a branch of the entertainment industry. They are visions, dreams, the best and joyful way to have fun, something that sometimes can really brings happiness into our life and I so can't stop believing in this!

And all my life is about games! I do what we do because I love it, I love making games and everything related to, I love every single artistic expression of it and I love to share my vision to everyone!

My Works

Environmental design in UnrealEngine 5

I start with a deep research of some of the best assets that better fit my final vision. Sometimes I find that modular assets give me more flexibility but especially in this case I need to use more decals in addition.

Full game and level design in Godot

Despite UnrealEngine 5 is the engine I've been dreaming since ever, I found Godot an extraordinary additional tool in the world of game making. While I'm using Godot for 2D games, I start in Photoshop creating sprites and then combine them in the final composition. That will be my level design.

Illustration and Characters animation

I use to start creating the first primitive, poly editing, simmetry tool and so on. Then export the model for Zbrush, painting and finishing the model with texture maps in high resolution, then back to 3DS Max for rigging.

Contact me!

Email: khappaonline@gmail.com
Location: London (UK)